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- Although AQMOS is very powerful itself,theres no reason why you shouldn't
- use things from `outside'AMOS to improve your programs.
- So what can you load in?
- Apart from other sections of program code,you could insert graphics(From
- software such as "Deluxe Paint"),sampled sound (Collected by a sound sampler
- like "Stereo Master"),music(From `tracker' programs like "MED" or "sound
- Tracker")and Bob or Sprite Banks.
- When we refer to oading something in,we'll mean via a file on a disk-You
- may have to create these files yourself,or we may have created them for you.
- When loading something into AMOS,you'll(More often than not)have to
- `declare' which disk disk drive,on which disk,and in which directory a file
- is that you want to access.
- There are certain rules that apply to loading different types of
- files(These are covered in the specific documents and examples),but in
- general,you will just have to type:
- Load
- And then,after "Load" you must enclose the disk drive number,the directory,
- and the name of the file that you want to load,in inverted commas,like this:
- Load " "
- For example,if you imagine that you had a file called "BLIMEY"(Its a silly
- name,I know-But then again,you can call files whatever you want),in a
- directory called "AMOSBITS" in the internal disk drive,you would write:
- Load "DF0:AMOSBITS/BLIMEY"
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- You may have seen a file on an AMOS programs disk with .Abk written after
- it.This stands for AMOS bank.And is attached to any files name that has been
- created via one of the many AMOS bank makers(Such as the Sprite/Bob makers
- and the Sample Bank maker).
- If you save a bank in any of these bank makers(Or save anything as an AMOS
- bank-Even within a program)you must add .Abk to the end of its filename.
- Imagine you were saving a file with the name FILE,you would write:
- FILE.Abk
- Or in a program:
- Save "FILE.Abk"
- If you are loading one of these banks in a program,you must remember to add
- the .Abk .
- NOTE:NOT ALL FILES THAT ARE LOADED OR SAVED REQUIRE THE .Abk EXTENSION.
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